Samuel R. Delaney – preface to The Sandman, vol. 5 (1993)

by vyh

Thus, for Gaiman, A Game of You is the only game worth playing—because it is the only game where, in the end, there’s any chance of coming out ahead.

Even if one wins only by a name written on a stone that will wash away with the next shower, at least that allows something to persist in memory—and thus may lead to something else. But without even the name preserved momentarily in the real world by real action (and here, as I hope we can see, “real” is not the catch-all antonym for fantasy but rather a specific synonym for the political—as it is whenever it’s used intelligently), there’s no hope at all. Gaiman shows us the most marginal win possible in A Game of You.

But it’s still won by moments, however small, of real social bravery.